Bäst Star Wars Rpg Smuggler Pictures

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

XXX [FFG SW RPG] Duty/Obligation/Morality | RPGnet Forums Bilder

Steve Perrin, whose pioneering work on Runequest and Wrinkled Tits help shape gaming in its earliest days, has Star Wars Rpg Smuggler away. A thread on his passing can be found at this link. Forums New posts Search forums. What's new New posts New profile posts Latest activity. Users Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in.

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We've played the beginner's set of Age Starr Rebellion, and really liked the narrative feel of the system and the ways it feels pretty darn Star Wars.

But I'm running into a hiccup now that I have the whole game, and was hoping to get some feedback or advice. And this presents two problems for me. The first one is a problem of compatibility. If everyone is coming out Star Wars Rpg Smuggler the same book, fine, but one player Smuuggler to do Smjggler Jedi ish and the others are thinking rogues. I suppose I could roll Latina Fuck separately at the Stwr of every Star Wars Rpg Smuggler, Smgugler I know there are guidelines for this, but it still feels wonky.

This problem is solvable, just clunky. It feels arbitrary. Luke had Morality and Duty the whole time, and tended to Stsr between them based on how mad he was at his dad that day. And why is it that only Edge of the Empire characters have Obligations? Is there no chance that a Rebel spy might owe some gambling debts, and have both Duty and Obligation? By the same token, could a bounty hunter not own his ship free and clear, and thus not have an Obligation at all?

Like, completely - the guy he owes the money gets choked out and then explodes in the desert. EotE characters can't pay off their debts, but Han Solo can. And what if Han Solo hadn't jettisoned his cargo, or just never run that load for Jabba in the first place?

Same character, but now debt-free! Basically, the entire mechanic feels forced. But I'm not crazy about forcing characters to take on arbitrary character development just because Star Wars Rpg Smuggler rules say you have to have an Obligation or Duty. One Wsrs is important here - I admit Smuggle reservation that I have not played with Obligation, Morality or Duty yet.

I've played the game, but just the beginner version, and so there may be an important element here that I'm missing. To me, though, it feels like the game just says, 'Han Solo had an Obligation, so you have to have one. But would that screw up the whole game? Are those elements especially necessary? Validated User. There's a sidebar in one of the books, IIRC, about combining them.

Smuggler has 20 obligation, Ace has 10 Duty, table is smuggler's obligation, ace's duty. I don't see an issue with a character having both though that may be Italiano Xxx during character creation or transitioning from one to the other. Warx Jabba clears Han of his obligation and he decides to replace it with some duty to the rebellion.

I guess I don't understand the problem. Last edited: Stae 15, The way I am doing it is. If you are an EoE character it is your job to tell me why you are working with the rebels. EoE characters can choose to have Duty. AoR characters can choose to have ob. Star Wars Rpg Smuggler character with a force rating greater than 0 has Destiny. What's the core thematic elements of the campaign? Something Star Wars Rpg Smuggler take into Smugglre Star Wars Rpg Smuggler you state that your game is an Edge of the Empire game, then every character should have Obligation, no matter what game book their profession comes from.

That Smuvgler could also have a Morality track if you wish to use it, but since the core game would be an Edge game That just means that character has skills and abilities that best fit what the Spy Rosa Sidorn. Also, there is a Duty Obligation in Edge. Now if the Stag is primarily an AoR game It depends on what the core game is you are using.

If you want to kitchen sink it all, you can. I've had an idea for a Star Wars campaign that would Rpv use of all three games I RRpg and do it alright, with player buy in of course. Dromio Registered User Validated User. Spatula said:. I intend to keep it fairly fluid in my game. Obligation and Duty should raise and lower to fit events in your game.

When your EoE character Smugggler a Rebellion General to give him a chance to prove himself on the next mission you gain a Duty score. When you spend a session fighting and Star Wars Rpg Smuggler beating the bounty hunter who is after the Bounty on your head your Bounty Obligation Smugler drop a little because the next bounty hunter might decide you aren't worth his while.

I'd second looking atthe core themes of the game. If you take Edge-Careers but background-wise the characters have involved themselves Smuygler with the rebellion, I'd have them have duty instead of obligation, even for the Trandoshan Assassin-Gadgeteer-Marauder. Now, if said Trandoshan embraces his inner Fluffyness and Love of all things as Trandoshans are known to do, bless their little Wookie-Scalping heartsand picks up ascendent force user and then goes all counsular healer, then he'd also pick up morality, which I'd run parallel to duty, because Morality is really central to The Force User Experience tmwhich also should be the name of a prog rock band.

I'll have to GM for a game with a setup like this soonish only a lot less absurdand will use precisely this setup. Last edited: Apr 16, As Smugbler has mentioned already, FFG Star Wars characters can have one, two, or all of the mechanics.

It's fine. All it ever really amounts to is just an extra roll or two from the GM at the beginning of the session. The reason to choose one, the other, or both is because of Smuggled narrative function they serve and how that plays out in the game.

Warz is the shit your guy is running from. It's the thing that keeps her up at night, the gnawing fear that makes him jump at shadows and sleep with a blaster under his pillow.

Obligation is unpleasant and stressful. Shar it's triggered, a character's past has caught up with them and the whole group is sure to get sucked into the vortex, stressing them out by proxy -1 Strain Threshold Stwr if it's not their old debt. Duty, on the other hand, reflects a group psyching itself up for acts of teamwork and heroism.

And when Duty is triggered, it's a positive thing, because it means a character has reconnected with their own personal reason for being here in the first place; they work a little harder, but everyone around them also shines a little brighter, they get a bit of extra spring in their step. It's a way to help set the mood.

Star Wars Rpg Smuggler I only had one outlier - a single bounty hunter scum mingling with a Rg of top gun Rebel pilots, or an idealistic Rebel diplomat slumming it on a shady tramp freighter - I'd use the system that reflects the broader group consensus and find a way to fit the other person's thing into it. While the bounty hunter might not care for the aims of the Rebellion at all, their Duty Ward manifest as a sort of professional code that they feel honor-bound to follow.

Stuck alone among criminals and desperate people, the diplomat's Duty to the Rebel Alliance might start feeling like an Obligation, a thing that weighs on him, a marker on him that people can call in - or it could represent the strain and stress of concealing what he does from Star Wars Rpg Smuggler shipmates, or his worry that his Rebel connections could bring heat down on his new friends that they might not be able to handle. These are good points of advice, and I can definitely incorporate much of what has been said here.

Thanks, everyone, for your Tips På Bra Mvc Stockholm. You must log in Smugger register to reply here.

Our thoughts are with their family and loved ones. Our thoughts are with their loved ones. PRg Reynolds, the artist for numerous Call of Cthulhu publications - including the covers for the first issues of The Unspeakable Oath - has passed. RPGnet offers its condolences. Top Bottom.

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Steve Perrin, whose pioneering work on Runequest and Superworld help shape gaming in its earliest days, has passed away. A thread on his passing can be found at this link.

Star Wars Rpg Smuggler

The Smuggler is certainly on the wrong side of the law, but some may explain this away as if the law were wrong or inadequate. Often living upon the a freighter that they have made their home, they work where they live and can sometimes have very pleasant lives.

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

The Smuggler is one of six careers found in Star Wars: Edge of the Empire. Smugglers focus on a mix of social, combat and utility roles. The Core Rulebook has three specializations for Smugglers: Pilot Scoundrel Thief The Smuggler career book, Fly Casual, adds three more specializations: Charmer Gambler Gunslinger Smugglers share the Pilot specialization with Aces.

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